And, as anyone who has ever slapped a printer that isn’t working knows, the natural next step after technology fails is to resort to brute force. The Ghosts are agents from abroad who cannot be detected by the supercomputer’s systems. Specifically, it turns out to be somewhat vulnerable to a particular breed of criminals that come to be known as “Ghosts”. Nothing is truly perfect, though, and of course, the supposedly flawless supercomputer has its flaws. This came out over twenty-five years ago at the time of writing, remember. It’s all very “surveillance society”, and is oddly prescient, given the way we live our lives today. Said supercomputer is supposedly so sophisticated that its crimestopping capabilities are second to none. The plot of Denjin Makai revolves around a Far Eastern city managed by a supercomputer. Which is a shame, because Denjin Makai is superb - as is its sequel Guardians, which likewise didn’t make it over here - and Kurokishi is super-hot. It got a port to Super Famicom under the name Ghost Chaser Densei, but neither the arcade version nor this port ever came West in any capacity. Or possibly just lust.ĭenjin Makai, for the unfamiliar, is a beat ’em up from Winky Soft and Banpresto that originally hit the Japanese arcades in 1994. STAFF Developed by Winky Soft.I may well be writing myself into a corner with this one, but after this week’s discussion of beat ’em ups on The MoeGamer Podcast, I spent some time with Denjin Makai.
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